About this site
Multiplier is intended to be a fortnightly column about the conversation happening in games. Each issue, I’ll have a chat with a different guest. Together, we’ll trade words on a given topic. Sometimes, the subject will be topical or tied to a recent release. Other times, it’ll have to do with their individual work with and perspective on games.
Who am I?
My name is Fergus Halliday. I’ve been writing about games and technology since I was 17 (or so) years old. My work has been published in a ton of places, including Aftermath, GamesHub, Kotaku, Gizmodo, PC World, Press Start Australia, The AU Review, Screen Rant, Superjump and more.

I am currently writing about technology and telco full-time for Reviews.org Australia, so if you’re after more of my work you can find it over there.
Why subscribe?
Firstly, you won’t have to worry about missing something because of a pesky algorithm or news feed. Every new edition of Multiplier will go directly to your inbox. No more worrying about whether you missed
You’ll also give me a solid sense of just how big the audience for this project is at a given time, which will help motivate me to stick to a schedule and spend more time on it.
What's this about additional articles?
By signing up, you'll get access to the full archive of everything that's been published on Multiplier to date, everything going forward plus a bunch of extra articles in a section of the blog called Solo Queue.
This corner of the site is intended to be a home for my own original games reporting and criticism. Some of what you'll find in this section of the site has been republished from elsewhere with permission. Some of it will be brand new. It's a bit of a work in progress, so bear with me as that side of the project develops.
The main thing to keep in mind is that these articles can only be accessed if you sign up for the newsletter. Fortunately, this is free. All it requires is an email address – which will only be used by me to send you new issues of Multiplier. I promise there's no funny business. It's really that simple.