Daggerheart's drought of third-party content may be coming to an end
The foundations of Daggerheart might be built on star power but its future is built on community.
The foundations of Daggerheart might be built on star power but its future is built on community.
Why are so many sleeping on this Citizen Sleeper-like RPG? My guest for this issue of Multiplier is James Patton. Patton is the solo devleoper behind 2025's Duskpunk. You can find the game itself on Steam, follow Patton's work via his newsletter, or find them on
Is Substack the savior of journalism it claims to be? My guest for this issue of Multiplier is Athina Mallis. Mallis is the current editor of CRN Australia. Prior to that, she was the managing editor of Gizmodo Australia. For the less B2B-inclined, she also runs a pop culture newsletter
How much do you remember about the forgotten gateway to game development? My guest for this issue of Multiplier is Matthew Lucis, an independent Australian game developer who releases projects under the moniker Silver Stitch Productions. In 2010 they were known for their Flash games 'Series of Colour'
Can you resist the siren song of a better bad future? My guest for this issue of Multiplier is Anna Zou, the lead developer at Lemon Jolly Games. I caught up with Zou ahead of last year's SXSW Sydney to chat about the studio's debut title,
Is Arc Raiders the breakout hit that Tarkov-types have been waiting for? My guest for this issue of Multiplier is Rick Salter, the co-founder and creative director of Hojo Studio. In addition to developing homegrown indie releases like The Godfeather and Inflatality, Salter is also part of the State of
Could BALL x PIT shape the next wave of rogue-inspired romps? My guest for this week’s issue of Multiplier is Terrence Jarrad. Terrence is a recovering games writer who spent nearly a decade and a half surprised to see his words in printed magazines like PC PowerPlay and Hyper.
I went into this year with the lofty - but perhaps misguided - goal of only playing games that I already owned. My motivation with this was to try and save some money and change my own habits when it came to buying games on a whim and then never
How gaming's most straightforward genre evolving My guest for this week’s issue of Multiplier is Alex Taylor. Alex is the founder of Wristwork, a "artist-led" independent game and interactive media studio based on London. The studio's latest game – Faceminer – was shown at SXSW
How is the southern hemisphere's take on Summer Games Fest faring? My guest for this week’s issue of Multiplier is Amy Potter-Jarman. Amy is a games and tech marketing professional and the founder and organiser behind Frosty Games Fest. You can find more information about the showcase
How much industry networking is too much? My guest for this week’s issue of Multiplier is Jeremy Bratetich. As well as being one of the many who survived the marathon of GCAP, PAX AUS and SXSW Sydney back in October, Jeremy is the managing editor over at MiniMap.com.
Has the degradation of digital storefronts reached a tipping point?