Would you ever make a game set in Sydney?
Metal Gear Solid + cyberpunk + survival horror + Australia
Metal Gear Solid + cyberpunk + survival horror + Australia
Battlestar Galactica has aged more gracefully than those still stewing in their angst over the rebooted space opera’s infamously spiritual conclusion would likely care to admit. Much of what resonated about the series back when it was first airing, from the tension between military and civilian factions bubbling along
An espionage epic that strives in the long shadow of Elysium.
Does YAGER's decade-old cover shooter still have a few lessons to teach us? My guest for this issue of Multiplier is Renee O'Flynn. O'Flynn is an Australian freelancer who has covered the local gaming scene for Qualbert, The IndiEXP and Player2.net.au. To
Running a successful Kickstarter has never been as easy as it looks, but things aren’t as simple as they once were either.
This extraction shooter is a perverse corporate pleasure.
Endgame build.
A moonshot that doesn’t quite hit that mark, but is now available on Sony's console.
A latent inspiration becomes a literal one.
Where did RTFM come from? My guests for this issue of Multiplier are Dinosaur Polo Club's Casey Lucas-Quaid, Lucy Weekley, and Dylan Richardson. I caught up with the trio following the low-key launch of the New Zealand studio's new cooperative game RTFM earlier this year. You
Brave new world.
Microsoft may have beaten regulators, but it doesn't seem to have helped in the long run.