Would you ever make a game set in Sydney?
Metal Gear Solid + cyberpunk + survival horror + Australia
Metal Gear Solid + cyberpunk + survival horror + Australia
Battlestar Galactica has aged more gracefully than those still stewing in their angst over the rebooted space opera’s infamously spiritual conclusion would likely care to admit. Much of what resonated about the series back when it was first airing, from the tension between military and civilian factions bubbling along
An espionage epic that strives in the long shadow of Elysium.
Does YAGER's decade-old cover shooter still have a few lessons to teach us? My guest for this issue of Multiplier is Renee O'Flynn. O'Flynn is an Australian freelancer who has covered the local gaming scene for Qualbert, The IndiEXP and Player2.net.au. To
Running a successful Kickstarter has never been as easy as it looks, but things aren’t as simple as they once were either.
This extraction shooter is a perverse corporate pleasure.
Endgame build.
A moonshot that doesn’t quite hit that mark, but is now available on Sony's console.
A latent inspiration becomes a literal one.
Where did RTFM come from? My guests for this issue of Multiplier are Dinosaur Polo Club's Casey Lucas-Quaid, Lucy Weekley, and Dylan Richardson. I caught up with the trio following the low-key launch of the New Zealand studio's new cooperative game RTFM earlier this year. You
Brave new world.
Microsoft may have beaten regulators, but it doesn't seem to have helped in the long run.
Solo Queue
Infernal inspiration.
What's the story behind Western Sydney's latest celebration of gaming culture?
Solo Queue
A dark delight.
Solo Queue
Reverent retcon.
On the go gaming has never been bigger, or more complicated.
Solo Queue
The foundations of Daggerheart might be built on star power but its future is built on community.
Why are so many sleeping on this Citizen Sleeper-like RPG? My guest for this issue of Multiplier is James Patton. Patton is the solo devleoper behind 2025's Duskpunk. You can find the game itself on Steam, follow Patton's work via his newsletter, or find them on
Is Substack the savior of journalism it claims to be? My guest for this issue of Multiplier is Athina Mallis. Mallis is the current editor of CRN Australia. Prior to that, she was the managing editor of Gizmodo Australia. For the less B2B-inclined, she also runs a pop culture newsletter
How much do you remember about the forgotten gateway to game development? My guest for this issue of Multiplier is Matthew Lucis, an independent Australian game developer who releases projects under the moniker Silver Stitch Productions. In 2010 they were known for their Flash games 'Series of Colour'
Can you resist the siren song of a better bad future? My guest for this issue of Multiplier is Anna Zou, the lead developer at Lemon Jolly Games. I caught up with Zou ahead of last year's SXSW Sydney to chat about the studio's debut title,
Is Arc Raiders the breakout hit that Tarkov-types have been waiting for? My guest for this issue of Multiplier is Rick Salter, the co-founder and creative director of Hojo Studio. In addition to developing homegrown indie releases like The Godfeather and Inflatality, Salter is also part of the State of
Could BALL x PIT shape the next wave of rogue-inspired romps? My guest for this week’s issue of Multiplier is Terrence Jarrad. Terrence is a recovering games writer who spent nearly a decade and a half surprised to see his words in printed magazines like PC PowerPlay and Hyper.