Ashen (2019) review: More than a tribute

More than a tribute.

Share
Ashen (2019) review: More than a tribute
Source: A44
đź’ˇ
This review was originally published on PC World Australia on 15 January 2019.

The Pitch

It’s hard to overstate the impact and influence that From Software’s Demon Souls and Dark Souls have had on the wider gaming space in recent years.

Seemingly-overnight, Hidetaka Miyazaki’s take on the action RPG has gone from niche to meteoric mainstream hit – and this rise has inspired no shortage of pretenders, imitators and tributes. There's been Nioh, Lords of the Fallen, The Surge, Darksiders 3, and plenty of others.

Like the above,  Ashen takes place in a dark fantasy setting and features slower, more-deliberate combat. But as with last year's Dead Cells, A44’s Ashen leverages its sense of aesthetic flair towards accessibility in the hopes of bringing new players into the genre.

Right down to its foundations, Ashen is a game that rewards thoughtful play and punishes unnecessary risk-taking. Yet, it also subverts the formula through accessible design choices and a more-optimistic tone.

Ashen distills the Dark Souls experience into a game that you could recommend to just about anyone.

High Scoria

As you’d expect, the narrative framing in Ashen is vague but intriguing. You create and take on the role of a nameless warrior in a fantasy world that’s survived through a cataclysmic age of darkness and come out the other end.

The world is perched on the precipice of renewal within a larger cosmic cycle of death, rebirth, good and evil. Before that happens though, someone has to go out and vanquish the remnants of the darkness that's scouring the land. That's where you come in. You're tasked with awakening the Ashen: a godlike bird whose vitality shapes the status quo of the world's cosmic order.

Source: A44

As for how you achieve that task, there are three things you'll be doing in Ashen. Exploring areas, fighting enemies, and collecting Scoria.

Scoria is Ashen's take on 'souls' or experience points. This is the game's principle resource and your progression through the game is based and paced around your capacity to invest Scoria into improving your character with equipment upgrades, as well as the talisman system.

If you’ve played one of these games before, you know the deal. Die, and you’ll lose your Scoria. Fight your way back to the spot where you died – and you’ll reclaim them as a reward. If you die in the attempt, they'll be lost forever.

That might sound daunting, but the world of Ashen has a clean and picturesque quality that ensures it never feels like too much of a chore. It's a sharp contrast to the grimy and ruined landscapes seen in games like Bloodbourne and striking in its own right.

For as dangerous as some of the enemies in the game are, the sense of place makes Ashen a delight to inhabit and explore. Even so, there’s not a single area in the game where you can let the camera settle and bask in the scenery for too long. 

What's more, developer A44 have done a tremendous job of filling each environment in the game with secrets to discover. Every corner of the map feels considered and deliberate in its construction.

I loved the feeling of discovery I got as I explored the world of Ashen. Unfortunately, when it came to the story of the main plot, the game fell flat for me. There's some cool character designs and fun dialogue. However, the game's larger mythology – and my place within it – failed to resonate. As a result, I was often more invested in the my own story than the one that Ashen seemed determined to tell.

That said, Ashen's settlement system is admittedly-enthralling. At the start of the game, more-or-less after the initial tutorial, you establish a settlement. Then, as you move through the world, you’ll encounter new NPCs. Over time, these characters will make their way to – and begin making a life within – your township. What begins as a bare-bones trading outpost will blossom and evolve as you play through the game.

Every time you return home to Vagrant’s Rest, you’ll notice it’s just that little bit more developed and lively. Travelers will become residents and the ruins that you start the game exploring transform into a home.

There's a similar sort of magic at work in Ashen's companion system. As you explore the world and pursue quests, you’ll recruit new allies. Each of these companions offers up new quests, expand your tech tree and can follow you through the world to assist in combat.

The fact that you're never adventuring alone goes a long way towards keeping Ashen from feeling like the grind it – by design – kinda is.

Where things get really interesting is that – when the stars align – the game will seamlessly sub out your AI companion for a real human-controlled one. Whenever this happens, the only way to communicate in Ashen is a single ping command.

Fortunately, this limitation makes for a compelling hook. Rather than spend time typing into a clunky textbox, you're forced to rely on inference. You've got to pay attention to where your anonymous companion is and how they're behaving, and then make choices based on that behavior. It's a simple approach but the payoff can be astounding.

Ashen only ever pairs you with players around your skill and power level, so the extra body never made things too easy or difficult. Nevertheless, it always made things interesting and – at-times – it made them outright magical.

Source: A44

If there’s any key criticism to leverage against Ashen, it’s that it fails to turn the corner towards the end. It starts out as a hyper-accessible take on the Dark Souls formula but fails to evolve beyond that.

If you're someone like me – someone who has bounced off this style of game in the past – you'll delight in finding one of these games you can jump in and play. All the same, I found myself irked and unsatisfied by Ashen's endgame. You complete each of the game’s quest chains, unlock the final boss and you’re pretty much done with it. I kinda expected more.

The simplicity of the affair, so endearing in the early hours, felt like a ceiling on my enjoyment of the later ones. As time went on, further limitations and caveats made themselves known. The camera isn't as responsive as it feels like it ought be, which sometimes made dodging enemy attacks a pain.

The game also doesn’t do a great job of explaining how to find a weapon you like. This makes it hard to justify shifting from one to another. The fact that Ashen is so dependent on equipment for character progression almost works against it as well. It feels like I ran out of meaningful ways to tweak my character's build about halfway through the game.

Once I found myself butting up against a difficult boss fight, there wasn’t much to be done to close the gap between me and them. It just became a matter of becoming familiar enough with their attacks to dodge them. That, and hoping that my AI companion would stay alive long enough to wear them down.

The Bottom Line

Ashen is a striking game that’s fun to play and rewarding to conquer most of the time and it doesn't hurt that the aesthetic and the ambience are entrancing from the get-go to the credits.

If the goal was to craft a Souls-style experience that anyone can pick up and play, then Ashen is a resolute success. However, as far making a Souls game that everyone should play, it falls that little bit short from what it could be.

That might sound harsh but, hey, if A44 are going to take things further with a sequel then I'm all for it.